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Mad Lab (UE Tournament)

A level where the environment becomes a weapon!

Unreal tournament: Deathmatch

2019  : Level blockout on BattleBlock Theater editor.

2-4 players, team game mode.

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These levels redesign the codes of the game to offer a new experience through level design based on the original gameplay.
These levels were made during my Game Design studies (2nd year).

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Goal:

These maps propose a competitive team sport game based on the original game elements and intentions.

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Pitch:

Players play through 4 unique game modes based on a sport and a season of the year. The purpose is to create an annual sport championship mood that can be played with friends in a short time. Each mode has its unique characteristics and different game dynamics.

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Design intentions:

  • Redisign the gameplay of the game to make unique levels renewing the experience.

  • Transmit a season of the year per game mode.

  • Design different funny game mode inspired by sports in order to create a party game mood.

Summer Soccer

BattleBlockTheater 02 - SUMMER FOOTBALL.png

Floating clouds feature:

The clouds can be crossed by its sides and bottom but hold the players on its top.

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Intentions:

Create a 2D football-like experience.

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Game's goal: 

Get the ball and send it into the opposing goal.

Warning ! Any contact with the field's borders eliminates the player!

Winter Hockey

Ice and activator's features:

Ice blocks make the ball and the players slide on the ground.

The activators allow the players to activate a trap in front of the goal eliminating players in contact and blocking the ball.

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Intentions:

Create an experience close to ice hockey with the ice blocks,  convey a mood of brutality and create the effervescence of the public.

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Game's Goals:

Unblock the opponent's goal to allow the teammate to score a goal while protecting the activator that defends its own goal.

The public reacts to the player's presence  when they are close enough.

BattleBlockTheater 04 - WINTER HOCKEY.png

Spring Basketball

BattleBlockTheater 01 - SPRING BASKET.png

Wings and BouncingBlocks features:

Wings allow players to progress on the heights by setting the duration of their jump infinite.

Bouncing platforms allow players or objects to be thrown in a certain direction.

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Intention:

Create an experience close to basketball by playing on the verticality and the strong feeling of dunk. ​

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Goal of the game :

Use the wings to reach the baskets and score the ball or use the jumping platforms to reach the baskets and dunk the ball!

Autumn Rugby 

NPC and teleportation's features:

Teleporters allow you to easily escape your pursuers and give verticality a huge advantage. On the contrary, the AI on the ground will come to counter the players who are there to simulate the melee and create danger in the shortest path.

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Intentions:

Create an emphasis on navigation, try to dodge the players and cross the field as a true rugbyman. The limited size of the level allows to create a lot of points of conflict between the players.

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Game's Goals:

Bring the ball into the goal or send it (by a drop) through the air so that it falls back into the goal zone.

BattleBlockTheater 03 - AUTUMN HANDBALL.png
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