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Game Design
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Level Design
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Narrative Design
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2018-2019

PC / Zelda-like / Adventure / Unity

Selected by Indicade in the student game category.

A game produced in 4 months by a team of 6 people as part of a 2nd year educational project (Rubika).

Team: 2 GameDesigners / 3 Artists / 1 Programmer

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Haut Comme 3 Pommes (HC3P) is a Zelda-like which wants to be calm and who bases his puzzles mainly on reflection. The goal in this game is to use the Mark's power to make the objects around him larger or smaller. One of the strong intentions is to give the player a full freedom in solving the puzzles.

This game bases its experience on reflection, exploration and storytelling.

In HC3P, follow Marc, a young boy with an insatiable thirst for adventure, so the grandfather has just entrusted a strange artifact whose power allows to change the size of objects. It's time for Marc to leave childhood for his first journey in the footsteps of his past and the mysteries of the island, accompanied by his grandfather, comfortably installed in the shrunken cabin he's carrying on his back.

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Pitch

Ancre 1
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