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Narrative Design
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Game Design
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Technical GD

Constraints

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Don't Stay Here

Once the 84 concepts were completed, they were distributed among the other game designers to be developed as closely as possible to the game design documents provided.

Without technical or artistic support, we were fully responsible for the 2 concepts we had received, forcing us to adapt and prove our versatility in the development of a game.

"Don't Be Skewered!"

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You are an adventurer stuck in a trapped room. Your goal: to dodge the peaks that emerge from the ground. Be quick and use your reflexes! Your survival depends on them!

This mini-game has 3 speeds and 3 difficulties. The speeds will accelerate the peaks apparition and the difficulties correspond to the number of simultaneous boxes from which the peaks will emerge.

Art: The concept imposed pixel art. Being a novice, it took a while to adapt and learn to get a satisfactory result for the character's sprites and animations.

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Concept: Edrick Potdevin

Developer: Florentin Lombard

Make it Shiny!

"Rub"

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To scare away vampires, we need the best skull cleaner! Make it glow to deflect the sun's rays on these monsters!

This mini-game has 3 speeds and 3 difficulties. The speeds correspond to the time you have to clean the skull and the difficulties is about the type, the number and the size of the waste appearing on it.

Art: The concept imposed pixel art. Each object was made by myself, the first minigame allowing me to initiate myself to pixel art, the production efficiency was increased for this concept.

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Concept: Nathan Zwald

Developer: Florentin Lombard

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